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Game Audio: Implementing Audio in Unity

  • Current Version: 1.1.0.0
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  • Size: 348 MB
  • OS Require: Windows Phone 8
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Game Audio: Implementing Audio in Unity

Game Audio is surround sound on steroids! Learn Unity with Scott Looney as you get injected into the exciting world of 3D audio for games!

This course, by Unity master Scott Looney, gives you a great introduction to how Unity manipulates audio and, BTW, it’s pretty deep!

Scott starts off this course by showing you Unity in action. He takes you on a virtual fly-through, explaining, all along the way, the basics of Unity’s sonic manipulation toolkit. Throughout this 27-tutorial exploration you’ll learn all kinds of techniques like: constructing Ambiences, Reverb Zones, Sound and cool Music Triggering Techniques and even some pretty advanced Scripting. So plant yourself into your most comfortable chair and watch, listen and learn how you can implement audio in Unity!

Table of Contents:
1. Introduction
2. Downloading & Installing Unity
3. The Unity Project
4. Importing your Assets
5. Audio Source vs. Audio Listener
6. Flythrough Mode
7. More Audio Source Config.
8. More Ambiences & Saving Settings
9. Arrays & First Person Controller
10. Reverb Zones
11. Scripting in Unity
12. Using Variables in Your Scripts
13. Setting Up a Trigger
14. Using ‘OnTriggerExit’
15. Turning an Object On & Off
16. Booleans & Conditionals
17. Triggering Random Music Clips
18. Setting Up a Remotely Triggered Sound
19. Why Messaging Is Important
20. Music Triggering in a Game
21. Testing the Music Scripting
22. Troubleshooting & Best Practices
23. The WebPlayer Build
24. Testing & Reducing Your Build Size
25. Learning More On Unity
26. The Asset Store

•By Steve Horowitz & Scott Looney
•HD Video Tutorials
•Offline Playback (no internet connection needed)
•In-depth Tutorial